Introduction to Squash Rules

Description: D:\Data\Docs\CEEPOL\webpages\Referee\frog1blue.gif

Rule 2 - SCORING

Idea by Clive Pollard

Do you have any comments on the content or any suggestions ?

Please fill in our comments form

2. SCORING

 2.1   (Either* player may score points.) The server, on winning a rally, scores a point and retains the service; the receiver, on winning a rally, scores a point and becomes the server.

(*Note incorrect use of the word 'either'. In fact, the first sentence of this Rule is superfluous or not necessary.)

 2.2   A match is the best of 3 or 5 games at the option of the organisers of the competition.

 2.3   Each game is played to 11 points. The player who scores 11 points first wins the game except that if the score reaches 10-all, the game continues until one player leads by two points.

 2.4   Each time the score reaches 10-all, the Marker announces “10-all: a player must win by 2 points”.

 2.5   The Marker calls "Game ball" to indicate that the player who is leading requires 1 point to win the game in progress, or "Match ball" to indicate that the player who is leading requires 1 point to win the match. This includes the situations where it is the receiver who requires 1 point to win the game or match (e.g. “10-6, game (or match) ball” followed by “hand out, 7-10, game (or match) ball”.

Automatic

It is now automatic that at 10-all, the game continues until one player leads by 2 points. There is no choice offered to a player.

Game ball

Remember to call 'game ball' each time it is appropriate. The call "Game ball; Match ball" or vice versa is sometimes required, when one player needs to win one point to win the game and the opponent needs one point to win the match.

 

Continue ?

Read on - Rule 3

Return to Rules index